Attempted to Implement Turochamp on Ferranti Mark 1

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 | Computer Science | Artificial Intelligence | History of Computing |
Updated By: History Editorial Network (HEN)
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The Turochamp chess program was an early attempt to create a computer-based chess-playing algorithm, developed by Alan Turing. This program was significant as it represented one of the first instances of artificial intelligence in gaming. Turing's work on Turochamp was conducted at the University of Manchester, where he sought to implement the program on the Ferranti Mark 1, one of the earliest commercially available computers. However, the Ferranti Mark 1 lacked the computational power necessary to execute the Turochamp program effectively. As a result, Turing resorted to manually running the program, which required considerable time and effort, taking approximately half an hour for each move. This manual execution highlighted the limitations of early computing technology and the challenges faced in the development of artificial intelligence applications. Despite these challenges, Turing's work laid the groundwork for future advancements in computer science and artificial intelligence, influencing subsequent generations of researchers and developers in the field.
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Primary Reference: . "Kasparov versus Turing"
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