Virtua Fighter Inspires PlayStation's 3D Graphics
| Video Games | Game Development | 3D Graphics |
Updated By: History Editorial Network (HEN)
Published: | Updated:
2 min read
Virtua Fighter, developed by Sega AM2 and led by Yu Suzuki, played a crucial role in shaping the graphics capabilities of the PlayStation console. Initially, the PlayStation was intended to be a 2D-focused system, reflecting the prevailing trends in video game graphics at the time. However, the arcade success of Virtua Fighter, which showcased true polygonal 3D graphics, prompted a significant shift in direction for Sony Computer Entertainment (SCE). Ryoji Akagawa, a former producer at SCE, and chairman Shigeo Maruyama acknowledged that the game's impact was instrumental in rethinking the PlayStation's design and capabilities. The innovative use of 3D graphics in Virtua Fighter not only captivated players but also demonstrated the potential of 3D technology in gaming, leading to a broader acceptance and demand for such features in home consoles.

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