Formation of Imagic Following Activision's Model

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Updated By: History Editorial Network (HEN)
Published:  | Updated:
4 min read

Imagic was established by a group of developers who previously worked at Atari and Mattel, inspired by the business model of Activision. This formation occurred during a period when the video game industry was experiencing significant changes, particularly with the rise of home gaming consoles. Activision had already set a precedent by allowing third-party developers to create games for its platform, which provided a new revenue stream for independent developers. Imagic aimed to replicate this success by producing games for the Atari 2600 and other consoles, focusing on innovative gameplay and unique titles. The company quickly gained attention in the market, releasing popular games that contributed to the diversification of the gaming landscape. The impact of Imagic's formation was notable as it represented a shift in the industry towards a more open model for game development. This allowed for increased competition and creativity, as developers were no longer solely tied to the platforms of major companies like Atari. Imagic's approach also highlighted the potential for independent developers to thrive in a market that was previously dominated by a few key players. The success of Imagic and similar companies helped to pave the way for future independent game developers, ultimately leading to a more vibrant and varied gaming ecosystem. The emergence of these companies marked a crucial evolution in the video game industry, fostering innovation and expanding the types of games available to consumers.
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