Commercial Release of Microchess in 1976

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 | Technology | Gaming |
Updated By: History Editorial Network (HEN)
Published:  | Updated:
4 min read

Microchess, developed by Peter R. Jennings, is recognized as one of the first commercially available computer games. This development occurred during a period when home computers were emerging as a new platform for software and gaming, transitioning from a hobbyist activity to a more mainstream market. Jennings not only created Microchess but also founded Microware, which is considered one of the first companies dedicated to publishing computer games. The introduction of Microchess marked a pivotal moment in the evolution of computer gaming, as it demonstrated the potential for software to be sold to consumers, paving the way for future developments in the industry. The game itself was a chess simulation that allowed players to engage with the classic game of chess through their home computers, which were becoming increasingly accessible to the public. This innovation contributed to the growing interest in computer-based entertainment and set a precedent for the commercial viability of computer games. The impact of Microchess extended beyond its initial release, as it highlighted the possibilities of computer programming in creating interactive entertainment. The success of Microchess encouraged other developers to explore the gaming potential of home computers, leading to a surge in the creation of various computer games. This period saw the rise of a new industry that would eventually encompass a wide range of genres and platforms. The commercial release of Microchess is often cited as a foundational moment in the history of video games, illustrating the shift from arcade and console gaming to the burgeoning market of home computer games. As home computers became more prevalent, the demand for software, including games, grew significantly, establishing a new frontier for both developers and consumers in the entertainment sector.
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