The Xbox Kinect was introduced

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Updated By: History Editorial Network (HEN)
Published:  | Updated:
3 min read

The Xbox Kinect was introduced as a controller-free peripheral designed to enhance the gaming experience on the Xbox console. This innovation was a response to the growing popularity of motion-sensing technology, particularly following the success of the Wii, which had already established a market for gesture-based gaming. The Kinect's launch marked a significant shift in how players interacted with video games, allowing for full-body motion tracking and voice commands, which appealed to a broader audience beyond traditional gamers. The Kinect's design aimed to make gaming more accessible and engaging, particularly for families and casual gamers who may have been intimidated by conventional controllers. The impact of the Kinect was immediate and profound. Within its first 60 days on the market, it became the fastest-selling consumer electronics product in history, with sales reaching 8 million units. This equated to an average of 133,333 units sold per day, surpassing the sales figures of other major produc
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Primary Reference: History of Microsoft
Location: United States of America
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