Launch and Legacy of World of Warcraft
| Gaming | Online Games | MMORPG |
Updated By: History Editorial Network (HEN)
Published: | Updated:
3 min read
Released on November 23, 2004, World of Warcraft (WoW) by Blizzard Entertainment revolutionized the MMORPG genre and became one of the most iconic and influential games in the history of digital entertainment. Set in the richly developed fantasy world of Azeroth, WoW offered players an expansive, living universe where they could explore, quest, battle, and socialize with millions of others online. With its accessible design, immersive lore, and polished mechanics, WoW attracted both hardcore MMO fans and newcomers alike, quickly becoming the gold standard for massively multiplayer online games.
At its peak, World of Warcraft boasted over 12 million subscribers, making it the most popular subscription-based MMO in the world. Its success was bolstered by regular expansions—such as The Burning Crusade, Wrath of the Lich King, and Shadowlands—each adding new continents, story arcs, and gameplay systems. WoW wasn’t just a game—it was a global cultural phenomenon, influencing countless other titles, redefining online social experiences, and establishing eSports and community-driven content in mainstream gaming. Even decades after its launch, WoW continues to evolve, maintaining a dedicated player base and standing as a landmark in the history of online gaming.

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