Apple buys Nothing Real
Cupertino, California, United States
Technology
Software Acquisition
Digital Media
3 min read
Updated By: History Editorial Network (HEN)
Published:
Updated:
On 06/02/2002, Apple Inc. confirmed that it had acquired Nothing Real, a developer of high performance visual effects and compositing software based in California. Nothing Real was known for its flagship product Shake, a node based digital compositing application widely used in film and television post production. The acquisition formed part of Apple’s broader effort to expand its professional media tools alongside products such as Final Cut Pro and DVD Studio Pro.
Following the acquisition, Apple announced that the Nothing Real team would join Apple and continue development of Shake. The software had already been used in visual effects pipelines for feature films and broadcast productions, providing tools for compositing, rotoscoping, keying, and image processing. Apple stated that Shake would be integrated into its professional video workflow strategy, supporting Mac OS X and complementing Apple’s growing lineup of post production software.
Later releases of Shake were optimized for Mac OS X, and Apple eventually discontinued Windows and Linux versions, focusing development on Mac hardware. The acquisition strengthened Apple’s position in professional film and visual effects markets, aligning with the company’s early 2000s strategy of building a suite of creative tools for video editing, compositing, and digital content production.
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Apple buys Nothing Real
